Games

Various versions of BrainTagger

TAG-ME Quick

Cognitive speed can be defined as how quickly one is able to complete a mental task. It has implications in everyday life ranging from learning to decision making.

In this game, hit any moles as fast as you can.

TAG-ME Only

Response inhibition is the ability to make and act on rational, thought-out decisions rather than impulse. Affected areas include attention, thoughts, emotions, and behavior.

In this game, hit the regular moles, but avoid hitting the moles with black hats.

TAG-ME Again

Easy, Medium, or Hard Level

Working memory is the ability to hold and manipulate information temporarily for the purposes of completing a task. It is essential for everyday functionality from connecting concepts, learning, to remembering facts and responding in conversations.

In this game, hit the mole whose t-shirt number is the same as one of the previous moles’.

TAG-ME Where

Spatial attention is awareness of your physical environment and how your body is oriented in relation to the world around you. Without it, tasks such as driving and the comprehension of analogous two dimensional and three-dimensional structures (eg. reading a map) would not be possible.

In this game, the mole may pop up in one hole more often than others. Try to hit all the moles as fast as possible.

TAG-ME Switch

Cognitive flexibility, “shifting”, is fundamentally the ability to switch between tasks easily. This type of ability is an indicator of fluid intelligence, empathy, and problem-solving ability, being able to change perspectives easily.

In this game, two moles pop-up simultaneously, and you hit the correct mole following the current rule out of 6 total rules that keep switching.

TAG-ME Same

Visual short-term memory allows you to take a snapshot of the world around you. Whether it is remembering a phone number or a vehicle in your blind spot, visual short term memory is integrated constantly in daily experiences.

In this game, you will see a target mole in the middle of the screen surrounded by stars. Shortly after you will see two moles. You should hit the mole that matches the target mole you saw just previously.

TAG-ME Bigger

Stroop task is one of the most famous psychological experiments, used to assess cognitive interference where a delay in the reaction time due to a mismatched stimuli, such as color and color name.

In this game, you will see two moles wearing different numbers, but one is larger than the other. You should hit the mole wearing bigger number, regardless of its size!

TAG-ME Tune

TAG-ME Tune utilizes the harmonic priming effect as a measure of music ability.

In this game, music (prime) chords are presented to players, who are asked to decide whether the second (target) chord is in-tune or out-of-tune.

TAG-ME Coda

This is is a measure of how easy it is think of words and is a measure of word fluency, which tends to decrease with age . Based on a sophisticated psycholinguistic task.

In this game, judge whether the name of the object shown ends with the same target sound such as /d/ (“dee”) shown on the t-shirt of the mole that is holding up the picture of the object.

TAG-ME Mood

Developed to assess how quickly players recognize and respond to different emotions on human faces (happy, sad, fearful and neutral).

In this game, players are given a target emotion and asked to tap on faces with the targeted expression as quickly and accurately as possible.

Unlike other BrainTagger games, TAG-ME mood uses human faces from the Max-Planck Institute’s FACES database. TAG-ME Mood is only available for research use subject to our licensing agreement with the Max Planck Institute and researchers who want to use TAG-ME Mood in their study will need to get approval from the Max Planck Institute.

Contact us at info@braintagger.com
5 King’s College Rd, Toronto, Ontario, Canada

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